Wednesday, August 17, 2011

Not too bright full bright

Ok, so I'm not intentionally making this a second life blog... But apparently SL is giving me lots of stuff to rant about.

"Full bright" is a checkbox that can be enabled on an object's texture in second life. What is does is tell the viewer rendering the object to assume that all sides are completely lit up from all directions regardless of actual lighting conditions.

Quite a lot of creators in in SL however seem to think that what the checkbox does is "make all colours look more pretty and not so murky." This misconception seems especially common among hair makers.

Tuesday, August 02, 2011

Unlimited detail rendering in real-time.

You read my post from yesterday about how people are expecting mroe from 3D than Second Life can provide? Well, here is a small taste of what the future might look like.


Could I please have this technology, Linden Lab? This is the kind of stuff we might even pay for. I mean, people pay for Minecraft, and that is even intended to look crappy.

Monday, August 01, 2011

The new Second Life

I play a lot of Second Life. For the vast majority of you out there: yes, it's still around even though you haven't heard about it since 2006. And yes, there is a lot more to it than people having cybersex. I'll get to that in another post.

Now, if you are already on Second Life you most likely fall into one of two categories: Either you are somewhat new and/or don't play a lot or you have been around for a couple of years and you hate what Linden Lab (those who run the thing) are doing to your world. If you fall into the first category you probably use the official viewer (the program that run SL), you chat with your friends and don't even know about the fuss I'm about to write about.